sceneFunction
调用函数使用
scene.你要的函数即可例如 : scene.idle(3);
以下代码节录自 internal_33.d.ts
class SceneBuilder implements Internal.SceneBuilderAccessor {
constructor(arg0: Internal.PonderScene_);
configureBasePlate(arg0: number, arg1: number, arg2: number): void_;
addInstruction(arg0: Internal.Consumer_<Internal.PonderScene>): void_;
setSceneOffsetY(arg0: number): void_;
idleSeconds(arg0: number): void_;
title(arg0: string, arg1: string): void_;
ponderjs$setSpecialInstructions(
arg0: Internal.SceneBuilder$SpecialInstructions_
): void_;
ponderjs$setWorldInstructions(
arg0: Internal.SceneBuilder$WorldInstructions_
): void_;
addInstruction(arg0: Internal.PonderInstruction_): void_;
removeShadow(): void_;
scaleSceneView(arg0: number): void_;
idle(arg0: number): void_;
markAsFinished(): void_;
rotateCameraY(arg0: number): void_;
showBasePlate(): void_;
addKeyframe(): void_;
addLazyKeyframe(): void_;
ponderjs$getPonderScene(): Internal.PonderScene;
set sceneOffsetY(arg0: number);
readonly overlay: Internal.SceneBuilder$OverlayInstructions;
world: Internal.SceneBuilder$WorldInstructions;
readonly debug: Internal.SceneBuilder$DebugInstructions;
readonly effects: Internal.SceneBuilder$EffectInstructions;
special: Internal.SceneBuilder$SpecialInstructions;
}
type SceneBuilder_ = SceneBuilder;以下代码节录自 internal_62.d.ts
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