sceneFunction

调用函数使用 scene.你要的函数 即可

例如 : scene.idle(3);

以下代码节录自 internal_33.d.ts

class SceneBuilder implements Internal.SceneBuilderAccessor {
  constructor(arg0: Internal.PonderScene_);
  configureBasePlate(arg0: number, arg1: number, arg2: number): void_;
  addInstruction(arg0: Internal.Consumer_<Internal.PonderScene>): void_;
  setSceneOffsetY(arg0: number): void_;
  idleSeconds(arg0: number): void_;
  title(arg0: string, arg1: string): void_;
  ponderjs$setSpecialInstructions(
    arg0: Internal.SceneBuilder$SpecialInstructions_
  ): void_;
  ponderjs$setWorldInstructions(
    arg0: Internal.SceneBuilder$WorldInstructions_
  ): void_;
  addInstruction(arg0: Internal.PonderInstruction_): void_;
  removeShadow(): void_;
  scaleSceneView(arg0: number): void_;
  idle(arg0: number): void_;
  markAsFinished(): void_;
  rotateCameraY(arg0: number): void_;
  showBasePlate(): void_;
  addKeyframe(): void_;
  addLazyKeyframe(): void_;
  ponderjs$getPonderScene(): Internal.PonderScene;
  set sceneOffsetY(arg0: number);
  readonly overlay: Internal.SceneBuilder$OverlayInstructions;
  world: Internal.SceneBuilder$WorldInstructions;
  readonly debug: Internal.SceneBuilder$DebugInstructions;
  readonly effects: Internal.SceneBuilder$EffectInstructions;
  special: Internal.SceneBuilder$SpecialInstructions;
}
type SceneBuilder_ = SceneBuilder;

以下代码节录自 internal_62.d.ts

Last updated