# 饱食度和饱和度

来自[mcwiki](https://zh.minecraft.wiki/w/%E9%A3%9F%E7%89%A9?variant=zh-cn#%E9%A5%A5%E9%A5%BF%E4%B8%8E%E9%A5%B1%E5%92%8C%E7%9A%84%E5%8C%BA%E5%88%AB)的外链

下面是孤梦自己总结的的

饱食度是直接体现在ui上的 “鸡腿”

饱和度是可以理解为食物的消耗速度

在玩家消耗饥饿值时，有限会消耗饱和度，不论是奔跑还是满饱食度回血

在游戏里，金萝卜带来的饱食度虽然不多，但是饱和度较高，所以在游戏内食用金萝卜会更“抗饿”

**玩家的饱和度不会超过当前的饱食度**

当玩家的饱食度比较满，尤其在饱食度开始抖动时，应食用增加较多饱和度/增加较少饱食度的食物。若在饱食度低时食用增加较多饱和度的食物，增加的饱和度很可能会被浪费，因为饱和度不可能超过饥饿值。


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